

The fire breath had great range and did quite a bit of damage, but also lacked the kind of punch you'd expect from a giant flamethrower. The war machine I used had two attacks: a ramming attack and fire breath. Piloting a giant war machine should make you feel powerful, but I never really got that feeling. The reasoning for this could be that you’re playing as a hacker and you're just "virtually" piloting it, but it still left a significant disconnected feeling for the experience in its entirety. I kept getting the urge to pull on the levers and push the buttons, hoping that it would trigger another feature on my war machine, but nothing ever happened. I could see my characters hands inside the cockpit, but they couldn't interact with any of the HUD elements. Although the controls were intuitive it still felt a little clunky walking around with the trackpad. I played on an HTC Vive Pro, which gave me the ability to control movement with the left Vive wand’s trackpad and steer the cockpit by moving the right Vive wand sideways across my view. I was happy to find out that this isn't just another on-rails shooter. The demo I played had me piloting a fire-breathing Panzerhund, which is basically a walking tank that breaths fire. Meaning that instead of blasting through the front door with your trigger finger on turbo, you take control of their war machines and use these machines against them.

Taking place about 20 years after the events of New Colossus, Cyberpilot puts you in the role of a resistance fighter who's also a hacker. Wolfenstein: Cyberpilot isn't just another on-rails shooter.
